Class_name = "CBotCharacter"
object_name = "BotTankSU122_Gunner"
detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

Controller="LuaScripts/WorldObjects/Bots/FocTestT34Turret_AI.txt"
Controller="LuaScripts/WorldObjects/Bots/FocTestT34Turret_NI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotFieldTankmanController_AI.txt"

VisualImage=2,"graphics/characters/TankMan/TankManRus.MGM",true
CollisionBody="graphics/characters/TankMan/TankManRus.col"
Animator="graphics/characters/Keyframes/TankMan_SU122/SU122Aimer.chr","GOT_VEHICLE_TURRET"
Animator="graphics/characters/TankMan/TankManOnField.chr","GOT_NONE"

SoundScript="LuaScripts/Sound/Vehicles/BotSound.cfg"

[attach=0]
	position= 0, 0.72, 0.0
	object = "LuaScripts/WorldObjects/Bots/BotHead.txt"
[end]

NeckAngleConstrX=-100,100;
NeckAngleConstrY=-180.0,180.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;

replicatedarg=20,0.5	//        -,     

energyloss="",true,0.1,10000 //     , true -       -,       ,        

// Damage model
Armor=0 //  
LifeRate=500 //     
LifeRateFrag=1500 //   
HeadConvexPrefix="Head" //     
HeadArmor=0 //   
HeadLifeRate=200 //      
HeadLifeRateFrag=600 //    
Firing=1 //         
BurnLifeReduce=0.02	//   (   )
DestroyDelay=15 //      
MinEjectAlt=-1 //     
PainLOC = false // false -        
Sickness = false // false -     

RepairSpeed=0.003333	//  ,     (   5 )
RepairSource=1	//  ,   
//	VMRI_REPAIR=0
//	VMRI_REHEAL=1
//	VMRI_REARM=2
//	VMRI_REFUEL=3
//	VMRI_SERVICEREPAIR=4

antiShakePosK=0.4
antiShakeRotK=0.1,0.02,0.02 // yaw, pitch, roll
antiShakePosLimit = -0.15,0.15, -0.3,0.3, -0.15,0.15 // xmin,xmax, ymin,ymax, zmin,zmax

CanLookout=true			//       idle_lookout
EjectWithoutCanopy=true	//      ,  false
EjectDelay=0, 0.001		//	Delay from Eject button press to detaching from plane (sec), power of bot moving function to eject pos (0.001 - instantly)

FootLength=0.75			//    
WalkSpeed=1.1,-0.7		//  , 
WalkAccel=0.08,0.1		//  , 
RunSpeed=3,-0.7			//  , 
RunAccel=0.1,0.1		//  , 
CrawlSpeed=0.5,0.5		//  , 
CrawlAccel=0.1,0.1		//  , 

FaceArg=35
FacePhase=0.29

// 
logtreshold=0.0001

AutoGunCamera=false

GunVisArg=30
GunInClosedCockpit=false

ImpulseToDestroy = 1000		//      ,    .    6   . ,  ,  ,  ,  ,  .
ImpulseMinimumLevel = 200		//      ,    .         .

GUIHealthMessage=7		// ,  ,  -    
//  1 - Vehicle Driver
//  4 - Vehicle Commander
//  7 - Vehicle Gunner
// 10 - Vehicle Machinegunner
// 13 - Vehicle Radioman
// 16 - Vehicle Loader
// 19 - Vehicle Plugman
// 22 - Airplane Pilot
// 25 - Airplane Commander
// 28 - Airplane Co-Pilot
// 31 - Airplane Navigator
// 34 - Airplane Radioman
// 37 - Airplane Gunner
// 40 - Airplane Waist Gunner